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Path of Tribes

Date: Jan 10th, 2019
Platform: Unity / PC

It is your task to carve out a path to the other side of the island. To do this you need to go through a host of tribes with different unit types, terrain and resources. You can ally the tribe by increasing your relations or annex them by force.

Game features I worked on

Procedurally generated terrain

Fully procedurally generated terrain complete with falloff maps, biomes using voronoi diagrams and perlin noise for randomization


Manage your relations with other tribes and try to ally them to futher expand your path.

Army representation

Your soldiers are represented on the battlefield and follow their commander around the map

A* pathfinding

AI tribes find their way around using A* pathfinding. We also use this to find links between towns