Path of Tribes
It is your task to carve out a path to the other side of the island. To do this you need to go through a host of tribes with different unit types, terrain and resources. You can ally the tribe by increasing your relations or annex them by force.
Game features I worked on
Procedurally generated terrain
Fully procedurally generated terrain complete with falloff maps, biomes using voronoi diagrams and perlin noise for randomization
Manage your relations with other tribes and try to ally them to futher expand your path.
Your soldiers are represented on the battlefield and follow their commander around the map
AI tribes find their way around using A* pathfinding. We also use this to find links between towns